Binding of Isaac - Afterbirth+ Lua Reference/Guide
Here is a list of all class members with links to the classes they belong to:
- i -
I1 :
EntityNPC
I2 :
EntityNPC
ID :
Config::Card
,
Config::Costume
,
Config::Item
,
Config::PillEffect
Index :
Entity
Init() :
GridEntity
Initialized :
GridEntityDesc
InitializeDevilAngelRoom() :
Level
InitSeed :
Entity
IsActiveEnemy() :
Entity
IsActiveRotating :
EntityLaser
IsAltStage() :
Level
IsAmbushActive() :
Room
IsAmbushDone() :
Room
IsBlackHeart() :
EntityPlayer
IsBoss() :
Entity
,
EntityNPC
IsBusted() :
GridEntityDoor
IsChampion() :
EntityNPC
IsCharmed :
EntityRef
IsCircleLaser() :
EntityLaser
IsClear() :
Room
IsCollectible() :
Config::Item
IsCurrentRoomLastBoss() :
Room
IsDead() :
Entity
IsDevilRoomDisabled() :
Level
IsDoorSlotAllowed() :
Room
IsEnemy() :
Entity
IsEventTriggered() :
Sprite
IsExtraAnimationFinished() :
EntityPlayer
IsFetus :
EntityBomb
IsFinished() :
Sprite
IsFirstEnemyDead() :
Room
IsFirstVisit() :
Room
IsFlying :
Config::Costume
,
Entity
,
EntityKnife
IsFollowing :
EntityEffect
IsFrame() :
Entity
IsFriendly :
EntityRef
IsFullSpriteRendering() :
EntityPlayer
IsGreedMode() :
Game
IsHeldItemVisible() :
EntityPlayer
IsHoldingItem() :
EntityPlayer
IsInitialized() :
Room
IsInvincible() :
Entity
IsItemQueueEmpty() :
EntityPlayer
IsKeyFamiliarTarget() :
GridEntityDoor
IsLoaded() :
Sprite
IsLocked() :
GridEntityDoor
IsLShapedRoom() :
Room
IsNextStageAvailable() :
Level
IsNull() :
Config::Item
IsOpen() :
GridEntityDoor
IsOverlayFinished() :
Sprite
IsOverlayPlaying() :
Sprite
IsP2Appearing() :
EntityPlayer
IsPaused() :
Game
IsPlayerCreep() :
EntityEffect
IsPlaying() :
Sprite
IsPosInSpotLight() :
EntityPlayer
IsPositionInRoom() :
Room
IsRoomType() :
GridEntityDoor
IsSacrificeDone() :
Room
IsSampleLaser() :
EntityLaser
IsShopItem() :
EntityPickup
IsTargetRoomArcade() :
GridEntityDoor
IsTrinket() :
Config::Item
IsValidCollectible() :
Config::Config
IsVisible() :
Entity
IsVulnerableEnemy() :
Entity
Item :
TemporaryEffect
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